The legendary coastal city of Carsall existed two centuries ago – before it vanished beneath the waves, reputedly at the hands of an angry sea god. Stories of the. Title, Review: GA1: The Murky Deep. Related To, GA1: The Murky Deep. Book Type, Review: RPG. Genre, Fantasy. Setting, Generic. System, AD&D 2. GA1 The Murky Deep – Free download as PDF File .pdf), Text File .txt) or read online for free.

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Also included are large- scale referee’s maps, playing aids, notes, and background information. To access your account information you need to be authenticated, which means that you need to enter your password to confirm that you are indeed the person dfep the cookie claims you to be. You will take the first steps toward returning the lost king to the throne.

Players must risk life and limb, breathing beneath the water, to find the lost cities of Carsail and Mylduscor, and unlock the mysteries of the murky deep!

Are player characters willing to risk life and breath beneath deeep water to find the lost city? Does the city truly exist, or is the story simply a hoax put forth by crooked fishermen? The current council ghe well-meaning but hopelessly incompetent. The module starts out with the party leaving the Shrine of the Kuo-Toa for a far off drow outpost in the Underdark. This doesn’t mean that anyone who uses your computer can access your account information as we separate association what the cookie provides from authentication.

Hhe of all, the pre-rolled characters are nicely done: I eventually want to start them on a campaign, but this tournament module was a great warm-up. This module contains a challenging setting, a scoring system and characters specially prepared for this adventure.

All the clues suggest that the sacred object was carried into the heart of nearby Blackweed Swamp. Go to our Sales Site.

With the beginning found in Temple of Elemental Evil, your campaign adventure can lead characters from 7th level all the way to 11th and beyond! There’s also an ultra-rare 1st edition called “Lost Tamoachan”with less than copies released. Now, the clerics of a seaside town have proven that some unusual items are indeed from the long forgotten city, but two priests and a mysterious stranger are missing.


Once that’s done, you and they can mark your change request as resolved. Your friend reaches down and gives a tug, and the door swings slowly open on creaking hinges, revealing a descending stair. Request to change “startingLevelRange” by Nor’Namlin. Please click the link in that email to activate your subscription. Also included herein are background information, a large-scale referee’s map, referee’s notes, and new monsters and descriptions for an added taste of excitement.

Still, The Land Beyond the Magic Mirror may easily be played on its own, and should offer hours gw1 excitement in its strange landscape! For years the coastal towns have been burned and looted by the forces of evil. In short, high praise should be given to the author of tbe legendary series of modules — Gary Gygax, of course — for producing unparalled game aids.

Stories of the ancint lost city of Carsail and its fabulous artifacts ghe legendary. All is in readiness: Contains portions of Arcane Wisdom, a Dragonquest rules supplement.

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The color cover version — essentially identical inside — was released in The Monochrome is the version. Recently, however, Whispering Widow Woods has grown much more sinister. You have been chosen to prove that this is the time of the prophecy. This product contains the completely revised Aerie of the Slavelords series of adventures. Transient cookies are kept in RAM and are deleted either when you close all your browser windows, or when you reboot your computer. As will soon be apparent, this module is based entirely upon the supposition that somewhere in the proverbial multiverse of play there exist the very lands where little Alice went in pursuit of a white rabbit, myrky where in Beyond the Magic Mirror, the soon-to-be-released companion module to Dungeonland that same worthy lass ventured to discover what awaited behind a mirror.

Together we may seek to bring mankind the lost wonder of the awtawmatawn. Deepp a troublesome Prophet and the relic he carries on a dangerous overland journey in the adventure, Honor Guard.


GA1: The Murky Deep | Play By Forum | Forum | BoardGameGeek

Request to change “setting” by Nor’Namlin. If you have persistent cookies enabled as well, then we will be able to remember you across browser restarts and computer reboots. The former equipped with powerful magic items called tentacle rods, which attack as 6 HD monsters independent of the rod wielder.

Is this any place to go, searching for a lost boy? Spurred on by your past success, you now seek the heart of the slaver conspiracy. I’d surmise that the “GC” stands for Greyhawk Castle. The adventure that began in the Temple of Elemental Evil now sweeps southward across the Wild Coast and into the desolate lands of the inhuman Pomarj.

You and your fellow adventurers have been recruited to root out and destroy the source of these raids.

Daring adventurers strike into the heartland of the foe to harry the villains and bring retribution and justice to the land. It now comes to a climax as the dark forces begin to move against all mankind.

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Only the most fearless of adventurers could challenge slavers on their own ground, and live to tell of it! The Fire Giant was perhaps their greatest foe.

Towards the end of the module, the PCs penetrate a major drow fane dedicated to Lolth, located in a hauntingly beautiful drow city, where mind flayers, devils, and demons freely walk about.

Long live the drow! It has an “EX” designation to indicate that deepp is an extension of a regular dungeon level. You swam for your life to this mysterious island, losing most of your provisions in the process, only to find it barren of all but grass. For generations the rumors, the strange noises, and murkh gloomy, tangled undergrowth have scared off the faint of heart.